#include <stdlib.h>
#include <GL/glfw.h>
#include "Framework.h"

namespace core
{

void Framework::Create( )
{
	if( !glfwInit( ) ) exit( EXIT_FAILURE );
}

void Framework::Destroy( )
{
	glfwTerminate( );
}

float Framework::GetTime( )
{
	return float(glfwGetTime( ) );
}
}
